

With the encroaching threat from outside, Bear now seeks allies in his fight. He had been left the scimitar, Greenfang, to assist him in this role. The closeness of man and bear led to his Druid name of Brother Bear being bestowed on him.Įventually nature took its course and Vortan and Grizzle succumbed to illness and age.īear was by this stage a Druid protector of the Witchwood and spent much of his time fighting incursions from goblinoids and other such creatures. Vortan took both and brought them back to health.īear grew up with the orphan bear, Grizzle, as his constant companion. When found he was curled up together with an orphan bear cub. He had managed to crawl into a nearby tree hollow where he was found by Vortan, one of the Druid caretakers of the Witchwood. As far as the hamlet were concerned, Bear was dead and Briget was married off to a wealthy merchant in Dennovar. Whilst clearing a track in the forest, Bear was shot by “bandits” with a crossbow and left for dead. Darvis was an ambitious man and wished to marry his daughter into nobility, wealth or both! He saw the growing relationship between the pair and conspired to put a stop to it. They spent hours wandering the forest paths and Bear taught her forest lore. As he grew older he formed a close friendship with Briget the daughter of the headman, Darvis. During his formative years he soon became competent in recognising different forest plants and animals. Sickness took both when Bear was a teenaged boy and bear soon learned to fend for himself. His father felled trees and his mother foraged and kept the home. Shar-Teel (Session 4) (f) the Ranger, a Human Shaaran Lion of Brindol (f) - Jellyīear (originally called Klovis) was born in a small hamlet on the borders of The Witchwood. Malfurion (Session 4+) (m), a Wood Elf Monk of the Tiri Kitor (m), now in exile - Joe Judge Jarmaath(Sessions 1 & 2) (m), younger brother of Lord Kerden Jarmaath, a Lion of Brindol, noble Human Fighter (m) - departed for Brindol, where he later fell in battle. Approximately 20 sessions, covering roughly Levels 5-13. I'll be playing up the Dragonlance influence as you can see. The heroes are dispatched from Brindol to Drellin's Ferry, with instructions to take whatever action seems appropriate - including removal of the threat. The PCs are adventuring heroes of Brindol, in the central Elsir Vale, charged by Lord Jarmaath and Captain Ulverth with investigating rumours of goblin and hobgoblin tribes of the Wyrmsmoke mountains have banded together under a charismatic warlord. The Dark Queen Takhisis, Goddess of Dragons, Patron of Azar Kul.

“I am Azarr Kul, Son of the Dragon!” the warlord bellowed. He stood upon a precipice and raised his arms. A hundred bright yellow banners stood beneath him, each marked with a great red hand. One by one the tribes fell silent as the warlord rose up, blue scales gleaming along his shoulders, horns swept back from his head. From the phalanx emerged a single champion.

The Wyrmsmoke Mountains shook with the thunder of ten thousand screaming hobgoblin soldiers. Summer, 1491 DR - Evil Rises in the Southlands. For over a century, since the Spellplague of 1385 DR and subsequent fall of the Old Kingdom of Rhestilor, the Southlands of the Elsir Vale have been a peaceful backwater.
